11/9/2013 10:14 PM
It looks like you have way too much time assigned to formations and not enough to positional practice.  Use these guidelines:
 
* 50-65 mins in team practice (formations) and use the leftover in positional. 
* Choose 3 or 4 offensive formations and 2 or 3 defensive formations plus special teams. 
* 10-12 mins max on formations
* 7 mins minimum on position practice.

This will get you started.  Once you begin to see progression you may want to tweak it a little.  There is a breakdown somewhere in the forums for which  practice area effects which attribute, you may want to track that down.
11/10/2013 1:35 AM
Posted by dcravey_81 on 11/9/2013 10:14:00 PM (view original):
It looks like you have way too much time assigned to formations and not enough to positional practice.  Use these guidelines:
 
* 50-65 mins in team practice (formations) and use the leftover in positional. 
* Choose 3 or 4 offensive formations and 2 or 3 defensive formations plus special teams. 
* 10-12 mins max on formations
* 7 mins minimum on position practice.

This will get you started.  Once you begin to see progression you may want to tweak it a little.  There is a breakdown somewhere in the forums for which  practice area effects which attribute, you may want to track that down.
Thank you! I just did the recs in the beginning with the formations.
11/10/2013 9:56 PM
PLAYBOOK GUIDE:

Link to thread and actual guide for new Advanced GPing in 3.0

The Thread

and

The Link
12/4/2013 4:45 PM
In Yost, I'm in recruiting. The signing period has passed and we still have a few days until recruiting is over. I look at everyone else's team and they have started progressing in terms of their individual skills.  My team has not started progressing yet. I have zero time filled for formations and the most time filled for individual skills. They still haven't started progressing. Any suggestions?
12/4/2013 5:01 PM
Have you played any exhibition games?  You only "practice" on game days.
12/4/2013 6:52 PM
Crap! That's exactly what it is
12/15/2013 3:34 PM (edited)
Posted by coach_deen on 7/11/2012 2:17:00 PM (view original):
3-4 Defense
I've been using the 3-4 for a few seasons now and thought I would share my thoughts on it. IMHO it's the best "D" against the pass that can also stop the run, but it must be used properly and even more so must have the right type of defensive players at the right positions. The most important positions are the 1st OLB and NT (DT). Your 1st OLB has to be a horse. Speed, strength, tackling, GI & tech are all important. I always hear how LB's don't get sacks in GD, but I had an OLB get 14 one season! The most important assets for the NT (1st DT) are strength and athleticism. If the OLB is a horse the NT is the bull! He must be strong and athletic enough to put pressure up the middle on passing & running plays. When I've had one top of the line OLB and one strong, athletic NT (DT) to go along with 9 more defensive players that i consider "solid" (at least avg.) the 3-4 has always worked well for me.
Last but not least, you have to play "very aggressive" almost every play. I've tried "aggressive" and "balanced" but they simply don't work for me. When effective, the 3-4 will cause a lot of sacks and a ton of turnovers. The negative side of this is, when you rush the QB so aggressively and don't get to him it can give up a big play! I understand it's not for everyone, but for coaches that like to play aggressive defense and "take the game to their opponents" it's a fun "D" to play. Good luck to those who try it, and if you have thoughts about the 3-4 I would really enjoy discussing them here!
What settings do you have to use to make the3-4 "very aggressive".. Putting a LB (or 2) on the line is the only tweak that I see. I don't see how to increase the blitz frequency. I would like to try a very aggressive approach. Thanks.
12/15/2013 10:22 PM
The "very aggressive" option was for ver. 2.0. In ver. 3.0, you don't have that exact option. You now have the ability to set which ever LB and as many as you feel like to the line/cover. Blitz Frequency is adjusted on the "formation" and "playbook" pages, remember these %'s work in conjunction for the total blitz %.

NOTE: There have been discrepancies with the blitz effectiveness. Essentially any player set to "line" is believed to be a blitzer. Play around with it and see if it works for you, but I have found it more effective if I set an addidional LB to "line" rather than blitz. My blitzers never made the play, so I felt it a waste.

Hope this helps.
12/15/2013 11:30 PM
Thanks dcravey; I now see how it's done and I made some adjustments. We'll see how it works out. ( I see much tweaking for myself in the future.)
1/30/2014 9:24 PM
What happens when a player switches positions.  According to the game FAQ, is says "Once you change a player's position, his ratings are permanently changed to reflect this switch."  

This is all the info it provides.  

Which ratings change?  Is there  a chance you could mess the player up so he won't be as good at the new position as you think he's going to be?  
1/31/2014 12:39 AM
tommyftball, you can see what the changes will be. Just open his player info window. There should be a dropdown with the different position options. Just select whichever one and it will show his changes JUST DO NOT HIT THE CHANGE POSTITION BUTTON THAT APPEARS NEXT TO THE DROPDOWN. Exit out of his window instead.
2/3/2014 10:27 AM
Posted by flipdog0 on 7/6/2012 2:49:00 AM (view original):

Position Most Important     Secondary

QB     TECH, GI, STR               ELU, SPD, ATH

RB     ELU, SPD, STR              ATH

FB     BLK, STR                          ATH, TECH

WR     HND, ELU, SPD, GI       ATH

TE     BLK, TECH, STR             HND, ELU, GI

OL     GI, BLK, STR                   TECH, SPD

DT     TKL, STR, TECH             ELU, ATH

DE     TKL, TECH, SPD,           ELU, STR, ATH

ILB     TKL, GI, TECH                STR, ATH

OLB   GI, SPD, TECH, TKL      STR, ATH

CB     TECH, GI, SPD               STR, ELU, HND

S        GI, SPD, TKL                   ATH, STR, TECH

K        TECH, STR                      GI

P        TECH, STR                      HND, GI


Current Guess Equations:
 

QB - 0.10*ATH+0.10*SPD+0.18*STR+0.07*HAN+0.25*GI+0.08*ELU+0.22*TEC

 RB - 0.20*ATH+0.23*SPD+0.20*STR+0.03*HAN+0.03*GI+0.27*ELU+0.04*TEC

 FB - 0.13*ATH+0.03*SPD+0.22*STR+0.25*BLK+0.04*HAN+0.18*GI+0.03*ELU+0.12*TEC

 WR - 0.15*ATH+0.17*SPD+0.04*STR+0.21*HAN+0.17*GI+0.20*ELU+0.06*TEC

 TE - 0.06*ATH+0.04*SPD+0.07*STR+0.09*BLK+0.28*HAN+0.15*GI+0.22*ELU+0.09*TEC

 OL - 0.10*ATH+0.12*SPD+0.20*STR+0.25*BLK+0.20*GI+0.13*TEC

 DE - 0.12*ATH+0.14*SPD+0.13*STR+0.19*TKL+0.10*GI+0.15*ELU+0.17*TEC

 DT - 0.12*ATH+0.04*SPD+0.22*STR+0.28*TKL+0.06*GI+0.13*ELU+0.15*TEC

 ILB - 0.12*ATH+0.04*SPD+0.13*STR+0.28*TKL+0.22*GI+0.06*ELU+0.15*TEC

 OLB - 0.12*ATH+0.17*SPD+0.13*STR+0.15*TKL+0.18*GI+0.10*ELU+0.15*TEC

 CB - 0.06*ATH+0.17*SPD+0.08*STR+0.04*TKL+0.09*HAN+0.22*GI+0.08*ELU+0.26*TEC

 S -  0.10*ATH+0.17*SPD+0.08*STR+0.22*TKL+0.06*HAN+0.26*GI+0.04*ELU+0.07*TEC

 K - 0.40*STR+0.15*GI+0.45*TEC

 P-  0.45*STR+0.15*GI+0.40*TEC



Does anyone know if and how the GUESS equations have changed since this was posted?
2/4/2014 9:11 PM

Here's the link to the current equations: http://www.gdreports.com/GUESS/Weights.htm
 

2/7/2014 8:10 AM

Have a question, I'm seeing a trend in recruiting since 3.0 came out.  Recruits that I would normally land at DIII between 460-499 I can barley recruit now.  I just lost 5 recruits to Sim's  and I spent 3k to 5k on the 5 recruits.  How are sims now turning into a human battle for recruits. 

Now before you ask, no recruit was more than 350 miles away.  I took a screen shot of the recruiting signing page showing if interested.  Just seems a little unfair and to me is making the game a turn off when I have to battle for everything.  Also these recruits were 420-480 so they weren't all premier star DIII players.  I had 13 scholarships and only landed 5 lost 8 and all 8 were to sims that is totally crazy. 

2/7/2014 3:10 PM
Horn, I would love to help answer these for you, I just need some more info first.

What recruiting effort did you use to try and sway the recruits (i.e. what did you spend your money on and when?)
Did all 8 have 3 SIMs each on them?
How quickly in the recruiting process did you try to knock the SIMs off?
What was your opening recruiting effort on each player?
of 8

Terms of Use Customer Support Privacy Statement

Popular on WhatIfSports site: Baseball Simulation | College Basketball Game | College Football Game | Online Baseball Game | Hockey Simulation | NFL Picks | College Football Picks | Sports Games

© 1999-2014 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.