Tecwrg - Let me go slower for you. Or maybe you could take a moment to read and then think before posting.
Not all of the budgets work the same. Some really aren't what the real, non-HBD world would call a budget. They are actually expenditures.
The way it works now, we don't really budget on scouting, doctors, and trainers. The money is spent the second day when budgets are locked.
You decide how much to invest in hiring scouts, medical, etc. and then the game takes care of the details. The game logic is reasonable for a real world simulation. You have to hire & deploy scouts early, as they'll be busy working for someone else later and you can't created good scouts or scouting just by throwing money at it.
For those budgets, we currently can't go plus or minus more than $4M in a season. I'm proposing it would be realistic to allow 2-for-1 spending above that limit that as a way to accelerate an increase or decrease. In the real world, a lot can be solved by throwing more money at it.
I think it would be OK for that to be allowed at any time during the season. So if starting today, if you took $2M from salary and moved it to int scouting, you'd get $1M in benefit starting today. Could argue that the 2-for-1 into these budget can only be done before the season starts. A small insignificant detail, as WIS isn't going to do any of this.
Probably a good idea to pause here and be sure you understand that point before going on.
Other budgets represent cash to be spent on particular players and coaches. We don't just throw money into a player salary budget and get players (like we do scouts, trainers, and doctors). We have to hire players and (unfortunately) coaches individually.
Those budgets are spent when and how we need them. Not on the second day.
In the real world, business and people make plans on how they expect to spend their money. I'll call that a budget.
When we get new and more accurate information, we change our plans. I'll call that not being an idiot.
Probably a good idea to pause here and be sure you understand that point before going on.
Games where you can update your moves based on new information are known as strategy games.
Setting a budget the first day, when we have the least amount of information we're going to have all season, is what I call guessing. In the case of HBD, it can be educated guessing, but it's still guessing.
Losing half our money when we update our budget plans based on new information is silly. It's not realistic. It punishes new GMs. It punishes GMs with lives and responsibilities who don't have Mike and your awesome lives that allow you to be on the internet playing a game 365 days of the year.
2/18/2013 7:16 PM (edited)