This stems from the ongoing debate over whether light fatigue (80%-99% for hitters and 85%-99% for pitchers) actually negatively impacts performance in the sim. biglen just ran an extreme fatigue test league and we found that extreme fatigue is not a good strategy to use...but the debate rages on about the effects of slightly fatigued players. This test league aims to determine if slight fatigue penalties are actually hard enough on player performance in the sim.
This league will be a standard 24 team with league with the following parameters.
Using the 2012 averages of 6139 PA/team and 1445 IP/team as a baseline, teams would be made up of the following:
"Light Fatigue" teams would draft a
maximum of 5,000 PA (81.5% of ML average) including their bench with the rule that
no position player can start a game at less than 80% (this is the cutoff where people say fatigue starts to affect hitters. This also removes the ultra fatigued scrub as a starter strategy). They would draft a
maximum of 1250 IP (86.5% of ML average) with the rule that
no pitcher can start a game at less than 85% (this is the cutoff where people say fatigue starts to affect pitchers. This also removes the ultra fatigued scrub as a starter strategy).
Breaking the starter percentage rules would result in a forfeits for the entire series in which the player appeared and owners who forfeited 3 series would be playoff ineligible.
"No Fatigue" teams would draft a
minimum of 6660 PAs (108.5% of ML average) including their bench with the rule that
no position player can start a game at less than 99% (I have to set it at 99% because that's the maximum autorest value and all owners would be required to set autorest for all players at 99%). They would have to draft a
minimum of 1500 IP (103.8% of ML average) with the rule that
no pitcher start a game at less than 99% (I have to set it at 99% because that's the maximum autorest value and all owners would be required to set autorest for all players at 99%). The
maximum WHIP for any pitcher drafted would be 1.31 (that is the average WHIP of all pitchers for 2012) to prevent teams from loading up on cheap IP with a high WHIP.
Breaking the starter percentage rules would result in a forfeits for the entire series in which the player appeared and owners who forfeited 3 series would be playoff ineligible.
NL East would be all "Light Fatigue" teams
NL Central would be a 2 "Light Fatigue" and 2 "No Fatigue" teams
NL West would be all "No Fatigue" teams
AL East would be all "Light Fatigue" teams
AL Central would be a 2 "Light Fatigue" and 2 "No Fatigue" teams
AL West would be all "No Fatigue" teams.
Again, I will definitely need someone to help me monitor for the forfeits as I know I will be away from a computer for multiple days while at the hospital and then who knows how much time I'll have with dad duties...
Other Rules:
- Salary Cap – $80 million
- DH – Yes (both leagues) - Note: Any Pitcher starting as a DH will also result in a forfeit.
- AAA - None
- Clones – None
- Trades – None
- Waiver Wire – No
- Live Play – Limited to next series
- Ballparks - No ballpark may be used that has higher than +/- 1 in any category. Since this is a test league for fatigue, I want to keep ballpark affects from skewing results too much.
7/23/2013 11:56 AM (edited)