Okay, here’s how the drafting of Free Agent players is going to go:
If your team’s winning percentage is 1251 or higher, they get one Free Agent;
If your team’s winning percentage is between 1176 and 1250, they get two Free Agents;
If your team’s winning percentage is between 1101 and 1175, they get three Free Agents;
If your team’s winning percentage is 1100 or below, they get four Free Agents.
The draft will be started by the team/owner with the lowest winning percentage in each division and wind its way up.
There is no reason for any of these short drafts to be held up by anyone for any reason (barring emergencies) so I’m instituting a 24-hour rule. Once the draft begins, any owner who takes longer than 24 hours to make a pick can be skipped. Since we’re doing these drafts in “thejuice6’s Theme League Draft Forum”, sending someone a proxy should be a piece of cake. Again, if you can’t make your pick on time, send someone a proxy.
The Teams/Owners involved in this draft are:
1966-1967: Baltimore Orioles - 1148 (GLOWGUY)
1966-1967: San Francisco Giants - 1110 (DARTHDURRON)
1966-1967: St. Louis Cardinals - 1095 (CONTRARIAN23)
1966-1967: Detroit Tigers - 1083 (GRAYFOXX)
You may select your Free Agents from any team during these two years except the four “core” franchises that make up this division.
The Draft Order:
First Round
(01) GRAYFOXX: 1966 Sandy Koufax
(02) CONTRARIAN23: 1967 Carl Yastrzemski
(03) DARTHDURRON: 1967 Hank Aaron
(04) GLOWGUY: 1967 Joe Horlen
Second Round
(05) GRAYFOXX: 1966 Dick Allen
(06) CONTRARIAN23: 1966 Ron Santo
(07) DARTHDURRON: 1967 Roberto Clemente
(08) GLOWGUY: 1966 Gary Peters
Third Round
(09) GRAYFOXX: 1966 Pete Rose
(10) CONTRARIAN23: 1967 Jim Bunning
(11) DARTHDURRON: 1966 Mike Cuellar
(12) GLOWGUY: 1966 Jim Bunning
Fourth Round
(13) GRAYFOXX: 1967 Cisco Carlos
(14) CONTRARIAN23: 1966 Hoyt Wilhelm
5/23/2015 2:29 AM (edited)