Posted by rynscull79 on 5/16/2013 1:34:00 PM (view original):
Thanks for the information. Is the loss consistently 90% when moving a player to any position or does it change say I move an undersized LB to DB? And were I to make this move, would it be different skills that took a hit?
Height and weight are only window dressing in GD, the thing you need to concentrate on are the relevant attributes for a given position.
Changing a player from one position on defense to another on defense (or a player from one position to another on offense), generally results in about a 12.5% loss in GI and TEC, and up to about a 10% loss in ELU (ELU will occasionally increase very slightly). Other attributes can either increase or decrease depending what position you're switching from to the position you're switching to. LB -> DB will see a decrease in speed, while LB -> DL will see an increase (some attributes are relative to a position while others are universal - the (lack of?) logic behind which are which were the workings of the former developer). Switching a player from offense to defense or defense to offense results in a 15 to 18 percent loss of GI and TEC; other attributes will increase or decrease depending on what you're switching from/to. The amount of change varies from player to player, and is based on his 'citizenship' score (how much of a team player he is) and his work ethic. This 'score' can be gleaned from the HC scouting report - the more of a team player a guy is, the less of a hit he'll take to a given attribute.
As scooby suggested, do some mock switches (preferably on FR, as the hit to attributes is too big to get a feel for what to expect) to see which attributes change, but don't finalize it.
Lastly, once you switch a player's position, all 'memory' of his former position goes away; switching a player back to his original position will result in the same increases/decreases in attributes as it would if you recruited the player at his current position.