grindi, like I said, you're a smart guy. You just seem to like ******** about things and asking norbert to change them for you more than you like actually changing the way you recruit to overcome the challenges that bother you. It's not that your way of recruiting is wrong. As far as I'm concerned, as long as you can win games, there IS no wrong way to recruit. You like looking for STLs when you're recruiting. Based on what you've said, you send out lots of scouts to lots of recruits looking for them. Because you do that, you don't have as much time or money left for other recruiting goals, like beating SIMs or keeping key recruits safe. I'm not saying you don't know how to do this. Like I said, you're a smart guy. You've just made a decision to use your time and money looking for STLs. Your team, your choice.
But then, once you've MADE this choice, you come back saying "norbert, please change this because it's too hard". I understand that you FEEL that it's too hard, but the only reason it seems that way is because of the decisions you've already made. If you spend too much money looking for STLs, you probably won't have enough to take any SIM recruit you want. You probably won't have enough money to get into late recruiting battles, because you spent it on something else. You've just chosen to take a chance with your green recruits so you can go looking for STLs, and when you do that, sometimes you get burned. Especially when you come on the board and tell everyone how many STLs you're finding, because everyone else around here knows you're burning your cash on the STLs, and won't have any money left for a battle over an above average with good cores. Peole don't just say "grindi's a good recruiter, I'll plunk down $5k on his recruit sight-unseen". People scout recruits they're interested in, and when they see you sitting on a prime recruit, they know you'll be cash-poor right before signing.
As for waiting until someone kicks the SIMs off of a recruit and swooping in and picking him "cheap", it can't be done. If you spend money on a recruit to drive the SIMs away, you're building interest with that recruit. That amount of interest doesn't change just because the SIMs are gone. If everything else is equal, and I spend $5k in CVs driving the SIMs off, anyone who wants to "poach" that recruit is going to have to put at least that $5k down to match me (once again, if all else is equal).
Your recruiting style spends most of your cash up front. Quite frankly, that's a weakness. It leaves you vulnerable to players who saved more money. (once again, that doesn't make you wrong, it's just a weakness you've chosen to accept). If you know this, and accept the risks, why are you calling recruiting random? You're just seeing the results of inevitable cause and effect. You can either adapt, or not. It's your choice.
Think of it as evolution in action.