I think this is really a disconnect of how 2.0 actually worked and how people thought it worked. For 3.0, I will be updating the GS code to give credit to the most appropriate players based on how much they played, and then the Starter designation is really if you just want to make sure certain players are considered over others.
In 2.0, the GS credit just seemed to happen, because it based the starters off of your Base Offense in your Main Playbook, which if you actually had it set to a formation you were using, worked out just fine. Mostly you could just put the guys you wanted to start on top of their respective depth charts, but it was still possible to screw it up and it was a source of confusion for some people as it was hard to explain what that Base Offense really did in your playbook. Plus, if you switched your playbooks, you could accidentally lose a start for someone you promised a start to.
With 3.0, we wanted to allow multiple depth charts per position, as a way to allow the flexibility of the "depth chart per formation" without the necessity to set depth charts for each formation. You can set depth charts simply or you can set them to be more complex. With this, we dropped the Base Offense in the playbook as it no longer made sense (as if it made sense to begin with). This required a different way to mark Starters.
The Depth Charts and your Formation Sets determine everything about which players are on the field. The Starter designation on the Player Settings JUST allows you to give someone the credit for the start if they meet the other criteria (i.e. playing time). The oversight on my part was the part I have to credit players with GS even if they are not marked as Starters. When this is in, the Starter designation in the settings page will only be necessary if you require certain players to get the GS over others, like when you have promised starts.
With the additional depth charts and formation sets, it also means we can't predict which players will be your starters just from the playbooks. There is no "base formation" to hook in to to determine which depth charts will be used to determine starters. There were different ways to accomplish this and one would be to just pick a formation to act like the Base Offense, but this still meant you had to match it up to depth charts. With the explicit setting of Starters we'd hope it was more evident which players you WANT to start, but requires a little more effort on your part to make sure those players are set correctly in your depth charts.
So, assuming the updated GS credit code will be in there, this is how you get starters:
- Set the players you want to get a GS at the top of the depth charts you use in your formations and playbooks. The more you use those formations that pull from those depth charts, the more likely they will get the start. EVERYTHING about getting players on the field is based on your depth chart settings. Nothing overrides those.
- To designate certain players to get the GS, mark them in the player settings. As long as they get on the field, they will get credit for the start.
Playing Time = depth chart + formations used in playbook
Game Starts = playing time (any playing time) + player settings
Once I get the GS logic in, if you do not care who gets the starts, you won't have to designate starters at all. If you are confused by all of this, I suggest keeping the depth charts and formations simple (either basic mode or using the minimal amount of settings in advanced mode) until you get a better feel for what is happening.