All Forums > Gridiron Dynasty Football > Gridiron Dynasty Beta > Engine Status 3/20 - PLEASE CHECK RUSHING
3/21/2013 4:34 PM
Posted by iamthetwo__2 on 3/21/2013 3:04:00 PM (view original):
Here's my starters for offense--
QB Bobby Lewis
WR Jason Williams
WR Peter Meyer
TE Jason Mitchell
OL Anthony Stewart
OL Charles Clark
OL Howard Gentry
OL Steven Sanders
OL Willie Owens

As you can see there is no RB and I still can't save King as a starter.
Okay, found the issue.  I'll work on correcting it with an update tomorrow.  Thanks for finding this.
3/22/2013 2:36 PM (edited)
I'm finding huge rushing numbers with the latest change.

test game: Romero: Away team Ohio Northern (in NC game) vs Home team Occidental (me)

I ran ND Box, heavy run offense vs his trips (heavy run) offense.

My D was nickel (90/10 run/pass, 100% blitz), vs his 4-3

RATINGS    
- QB (1) 49.0 49.0
- OL (5) 53.6 50.0
- RB (2) 50.5 55.5
- WR (2) 58.5 53.0
- TE (1) 48.0 56.0
- DL (4) 49.3 50.0
- LB (4) 54.0 42.0
- DB (4) 45.3 42.8


RUSHING    
- Att 44 59
- Yards 407 493
- YPA 9.3 8.4
- TDs 3 6
- Stuff% 0.20 0.14
- 20+ 4 5
- Long 69 48

RUSHING    
- Att 31 61
- Yards 301 515
- YPA 9.7 8.4
- TDs 2 6
- Stuff% 0.23 0.13
- 20+ 3 5
- Long 72 68

RUSHING    
- Att 41 41
- Yards 247 423
- YPA 6.0 10.3
- TDs 2 3
- Stuff% 0.17 0.24
- 20+ 3 6
- Long 43 70

Att 47 43
- Yards 223 308
- YPA 4.7 7.2
- TDs 1 3
- Stuff% 0.15 0.16
- 20+ 1 2
- Long 45 29

RUSHING    
- Att 46 46
- Yards 356 445
- YPA 7.7 9.7
- TDs 3 4
- Stuff% 0.30 0.15
- 20+ 4 6
- Long 71 52

ran a couple more today 22/03

RUSHING    
- Att 51 59
- Yards 486 610
- YPA 9.5 10.3
- TDs 4 6
- Stuff% 0.14 0.17
- 20+ 6 10
- Long 75 64

RUSHING    
- Att 41 41
- Yards 258 363
- YPA 6.3 8.9
- TDs 1 4
- Stuff% 0.34 0.22
- 20+ 3 4
- Long 66 75

RUSHING    
- Att 37 58
- Yards 328 486
- YPA 8.9 8.4
- TDs 3 5
- Stuff% 0.27 0.17
- 20+ 4 5
- Long 66 61
3/22/2013 2:29 PM (edited)
Bava: Greensboro (me) vs Rensselaer tech-team I faced in NC game

he ran a heavy run I (outside) and I ran  heavy run ND Box

Rensselaer Tech (Away)/Greensboro (Home)

RATINGS    
- QB (1) 56.0 37.0
- OL (5) 56.4 54.4
- RB (2) 46.0 51.0
- WR (2) 53.5 52.0
- TE (1) 38.0 58.0
- DL (4) 52.5 51.3
- LB (4) 41.8 53.8
- DB (4) 52.8 47.8

Test game

RUSHING    
- Att 52 57
- Yards 337 431
- YPA 6.5 7.6
- TDs 3 4
- Stuff% 0.08 0.14
- 20+ 1 4
- Long 42 70

RUSHING    
- Att 66 56
- Yards 362 317
- YPA 5.5 5.7
- TDs 3 2
- Stuff% 0.17 0.20
- 20+ 3 3
- Long 42 38

RUSHING    
- Att 32 39
- Yards 44 197
- YPA 1.4 5.1
- TDs 0 2
- Stuff% 0.31 0.33
- 20+ 0 3
- Long 10 42

RUSHING    
- Att 43 34
- Yards 135 281
- YPA 3.1 8.3
- TDs 2 4
- Stuff% 0.33 0.18
- 20+ 1 3
- Long 32 64
3/21/2013 8:56 PM
Not saying this wouldn't happen, but in a test game featuring #6 Millikin and the No.. 18 team in Carpenter, Millikin gave up 665 yards on 54 carries to a running back despite playing a 4-3 defense 50/50 on run/pass against the I and Pro Set formations.....
3/22/2013 10:07 AM
When looking at these game results, can you guys add the match up information?  It will show at the bottom of the right rail.  I'd like to know just where these teams stand against each other on offense and defense as that might tell me where to look to make adjustments.
3/22/2013 11:22 AM

Carpenter #6 Millikin vs. #3 Bluffton,. In three simulated games, Nunez of Bluffton has rushed for 375, 429 and 665 yards. Bluffton is the second column

RATINGS    
- QB (1) 51.0 40.0
- OL (5) 48.8 52.4
- RB (2) 43.5 56.0
- WR (2) 51.5 53.5
- TE (1) 55.0 47.0
- DL (4) 47.8 57.3
- LB (4) 47.8 46.3
- DB (4) 52.3 48.8

 
 
 
 
3/22/2013 5:32 PM
I've put out an update with some adjustments.  In a quick glance of some test games, the numbers still seem to be running high, so I'll have to do some analysis of those numbers next week to see if we can see where they need to be adjusted.
3/22/2013 6:45 PM (edited)

QB    OPSU 55  SWOW 45
OL                 62                64
RB                 62                57
WR                64                53
TE                  64                63
DL                  64                58
LB                  53                53
DB                  51                50 

 

 

  vs 3-4 vs 4-3 vs 4-4 vs 5-2 vs N vs D
- Att 38.4 40.9 38.6 38.0 36.9 41.7
- Yards 350.6 295.3 252.8 265.8 237.6 277.7
- YPA 9.1 7.3 6.4 7.2 6.5 6.7
- TDs 4.0 3.2 2.6 2.9 2.4 3.5
- Stuff% 16% 25% 27% 27% 19% 17%
- 20+ 3.6 3.5 2.8 3.3 1.8 1.9
- Long 63.6 68.4 69.8 67.2 50.6 58.6
I compared the Argento DII NC to may newly acquired #135 SW Oklahoma Weatherford team. OPS used the standard SIM Pro set. I used all default game plans for the defensive formations. I simmed 10 games for each defense against OPS. Some points:
(Rushing numbers are actually higher because between 0 and 50 yards are subtracted due to sacks.
(48/60 games had runs of over 50 yds - best defense for preventing long runs was Trips and dime - makes sense since they are playing back.
(more stuffs with 4-3, 4-4, and 5-2 - makes sense since they are playing up.
(numbers do seem a little high and average carries for pro offense pretty similar against each defense.
(Weatherford won about 10% of games

3/23/2013 6:22 PM
  3=4 4=3 4=4 5=2 N D
I 5.6 4.6 4.6 4.8 4.9 6
Pro 5.7 3.3 4.9 4.9 4.8 5.4
WB 3.1 2.8 2.7 2.6 3.4 3.2
NDB 4.1 4.8 3.8 3.9 4.5 4.8
Trips 4.8 4.6 4.3 4.7 6.1 5.7
SG 1.5 1.9 2 1.6 2.5 3.2

In the above graph, I compared my SW OK team to itself for all OFF and DEF formations, 10 samples each. Average yards per attempt above.
Some things I noticed: <Since stamina is no real factor at present, formations that run 1 dominant RB (I, Pro, Trips) 30 - 40 times per game will more like gain over 200 yds consistently and post larger averages against all defenses.>   <Formations where RB share carries (WB, NDB) show lower averages>  <Shotgun sucks against everything with the QB playing to run (but my 34 ST QB could run 35 times and throw 25 passes and not come out?)>  <YPA is really about 1 yrd higher as sacks are taken out of totals>   <Soft run defenses only give up about 1 yd per carry difference than tough run defenses>  I have ALL the data saved so if any one has any questions...
3/25/2013 10:59 AM
Good work on pulling those numbers.  It looks like things are tending to where they should be, but the average might be still a little high.  Not sure where that is coming from, but I will work on STA this week to help pull that out of the possibilities.

You don't happen to know what the break down is between inside runs and outside runs, do you?  Or have the break down between when rush defense is called versus pass defense?  I have test numbers of fixed rating teams (like all players rated 50, etc.) and I can test teams against each other for various ratings, but it doesn't truly mimic the variety of stats you find on a real GD team.  I'm wondering if having a much higher rated RB in a match up between two otherwise similar teams or one team that is slightly better is producing greater rush results.  If that's the case, I wonder if this is where the numbers should be - or if the expectation would be that you have this caliber of RB and the numbers should tend more towards the 4.1 classical real life average.

There are a couple things I noticed with these numbers.  The default 3-4 has one less player set to the line than the 4-3 which is why it performs worse against the run.  I am going to be adding a feature to the defensive formations that let's you set options for LBs at the line, but if anyone has any suggestions for the default settings, I'd like to hear them.  Also, the WB doesn't really give you and advantage in rushing with the extra RB.  There isn't really anything in there to account for having to figure out which RB is going to carry - which I think is where the real life advantage comes in - so I might have to look at the number of back field players or potential ball carriers or something.  What do you guys think about the WB?

3/25/2013 11:18 AM
My impression was that I, Pro set, NDB and SG numbers overall were what I would expect. Trips was a little high and WB a little low. Also when the better RB didn't carry 30+ times a game the average went down when he shared. Thoughts: For WB - Make sure the sim realizes that for true wishbone, you would have 2 RB blocking on each run. For trips: the WR blocking would only be effective for outside runs.

I will try to help and come up with some stats on the inside vs outside and rush vs pass numbers, but that will be a little slower go so give me some time.
3/25/2013 11:41 AM
The WR blocking only affects outside runs.  I'll have to double check that the extra RB in WB is factoring into the blocking, although I think he only affects the outside blocking as well.  Only a player marked as Block In/Out can add to the inside blocking, other than those players blocking at the line, so in most cases this means the slot designated as the FB (or the RB set to block).

I think Trips might be a little high from the pass defense setting.  When I test Trips with the same settings as when I test I-Formation with same rated teams, I get about a 1 yard drop in YPA.  Do you happen to know if the defensive settings are difference between those formations you are testing, like is Trips facing more pass defense than I-Formation is?

3/25/2013 4:11 PM
I think making the stamina more a a factor may make the averages more in line if what katz says is true. Seems we have too many 200+ yard games happening for RB. If RB/OL/DL/LB all get a little more tired, it may make having more depth be more important.
3/25/2013 6:15 PM
I've made some adjustments to fatigue.  Can you please check to see how the rushing carries look now?
3/25/2013 10:09 PM
I need more time to check the rushing, but fatigue values seem more of a factor. Just for some scale - how does a DL/LB crew with fatigue at 70 compare to an OL/TE crew with fatigue at 90? How much extra push is the OL/TE gonna have on a rush vs rush scenario?
of 3
All Forums > Gridiron Dynasty Football > Gridiron Dynasty Beta > Engine Status 3/20 - PLEASE CHECK RUSHING

Terms of Use Customer Support Privacy Statement

Popular on WhatIfSports site: Baseball Simulation | College Basketball Game | College Football Game | Online Baseball Game | Hockey Simulation | NFL Picks | College Football Picks | Sports Games

© 1999-2014 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.