I would recommend that you read this thread
Pay particular attention to what attributes to look for while recruiting ... specifically he says:
" A more specific guide to what I'm looking for my players to get to in terms of minimum speed/athleticism requirements. Note that there are exceptions to every rule, and these should only be used for a guide and not a steadfast rule. At d3, I am looking for my guards to be a combination of 120 in speed/athleticism; a PG to get to at least 70 speed/50 athleticism (or some combination very close to that), SG to get to 65/55, SF to get to 60/60. Again, if I find someone who is just under those marks but is spectacular in their skills, I can make exceptions. For bigs, I am looking for about 70 athleticism in my PF, 60 athleticism in my C. I value speed very little in bigs, but I value it slightly more in my PF than my C, where I don't value it at all (I might if I played the press anywhere). At D2, use all of the guides I just mentioned but add 10 to each number (so, a total of 140 speed/athleticism for my perimeter players). There are exceptions-- Edward Bradley is one of my better players on my SW Baptist team and he is only 65/64 in speed/athleticism, a total of 129 (11 under my recommended guide for D2 perimeter players). However, he is 76 defense, 89 perimeter, 83 ball handling, 76 passing, and 56 (and still growing) low post. Despite his marginal speed/athleticism ratings, he is able to get 15 PPG on 44%/40%/75% in 17 MPG off the bench. That is elite scoring efficiency against tough competition."
What I do at D3 and D2 is use the yatzr recruiting tool
, where I input my equations that I think are important for each position. I then set a filter for 29 for Defense ... meaning I do not even look at players under 30 for Defense. I then look at the players who are 30 or higher and I do not take anyone who I project at less than 50 overall for defense (Add 0 for red, 10 for black and 25 for blue). That would be any player with a Blue defense (since 30+25 is 55), any player with a black defensive rating of 40 or higher (I use a value of 10 as what I expect for average (black) ratings), or a player with a Red Defensive rating of 50 or more (I use 0 for the increase for a low(red) rating).
For D2, I use 34 as the low filter and a projected level of 60 minimum for Defense. That means any a minimum of 35 blue, 50 black, or 60 red.
What I do is click the Flag on the right side for recruits who meet my Defensive requirements ... then I only look at flagged players and sort on the columns to see who I think are the better recruits. So I get the players who I rank the highest, BUT, with a minimum defense rating of a certain level.
As others have said, Defense is very important for all players ... and ATH is also very important, especially for the 3, 4, and 5 positions. I can overlook a lower ATH with good SPD at the 1 and 2 positions.
The aejones' advise and numbers for the different positions are also a very good starting point. In both my numbers and the aejones recommendations, we are talking about a recruits "Final Projected" scores. I add 0 for red (low potential), 10 for black (medium potential), and 25 for blue (high potential). Other people might use slightly different numbers. There are also several categories of high potential that you can get from looking at scouting reports as detailed here (spreadsheet