Not that I'm aware of, but the biggest mistake I see people make is to not draft enough stamina. Ex. Starting QB with only 20 stamina.
No matter how good the players are, after they hit their max, they become garbage.
So, pass stamina for your QB added to your 2 RBs stamina (or 1 or however many RBs you want to have) should total over 170 or so.
Depending on whether you want a running team or a passing team, you can switch it up, but as long as you have enough stamina to play out a whole game.
Also, remember that if you have enough injuries, you may forfeit a game. I've lost a game where I was dominating with a few minutes left and got an injury and lost the game because I couldn't field 11 players. A good way to avoid this is to draft at least 1 QB and 5 position players with 100 durability and keep them on the active roster. They can be at the bottom of the depth chart but as long as they are there you will never forfeit.
I'm surprised that, after all these years, WIS hasn't fixed that. You shouldn't be able to draft a team that has the potential to forfeit.
It shows the lack of commitment to the football sim. In baseball you have minimums (AB's and IPs) but in football there are no minimums for stamina or durability, so new people draft horrible teams because they're not aware of how it works and then they don't come back for another try.