9/7/2013 10:00 PM
Posted by plague on 9/7/2013 9:27:00 PM (view original):
I see no reason to contract a world unless their is 32 openings. Worlds will contract on their own, if 20 owners are willing to wait it out until the world fills(however long that may be) then I see no reason to force them to fold the world that they desire to play.

The theory that someone will just pick up another team is flawed. I was playing 1 GD team and I got fired and I have yet to replace that 1 team and I have no short term plans to replace that team. According to the belief of many I would replace that spot by taking on another team, which did not occur with me. If I did not get fired I would still be playing that team.

With all that said it took almost 3 weeks but today I finally filled the world I am commish. In 29 seasons I had never taken a week to fill a world and in about 20-25 of those seasons I filled the world in less than 24 hours.

As it stands now there are probably 50+ total dog shiit teams open in horrible worlds..Most of the teams have been filled in early seasons with world swaps and aliases.. Why would anybody with a brain take these teams? Lets say you had 32 owners who wanted to start a new world.. I would imagine WIS would say no, we have too many openings.. 
9/7/2013 10:22 PM
Hasn't been the case so far.  They have been requiring a certain number of new players to the game before allowing them to start up but there is always a few people thinking that joining a world just created is some type of Utopia that doesn't come with any of the issues well established worlds have.
9/7/2013 10:59 PM (edited)
Posted by willsauve on 9/7/2013 10:00:00 PM (view original):
Posted by plague on 9/7/2013 9:27:00 PM (view original):
I see no reason to contract a world unless their is 32 openings. Worlds will contract on their own, if 20 owners are willing to wait it out until the world fills(however long that may be) then I see no reason to force them to fold the world that they desire to play.

The theory that someone will just pick up another team is flawed. I was playing 1 GD team and I got fired and I have yet to replace that 1 team and I have no short term plans to replace that team. According to the belief of many I would replace that spot by taking on another team, which did not occur with me. If I did not get fired I would still be playing that team.

With all that said it took almost 3 weeks but today I finally filled the world I am commish. In 29 seasons I had never taken a week to fill a world and in about 20-25 of those seasons I filled the world in less than 24 hours.

As it stands now there are probably 50+ total dog shiit teams open in horrible worlds..Most of the teams have been filled in early seasons with world swaps and aliases.. Why would anybody with a brain take these teams? Lets say you had 32 owners who wanted to start a new world.. I would imagine WIS would say no, we have too many openings.. 
If you had a team in a world which would you prefer.

A- WIS decides to give you the boot from that team?
B-You decide to boot yourself from that team?

Because that is what it comes down too. I would prefer to quit a world when I am ready to quit that world and not a day earlier.

You are always going to find owners who want to start in a new world. For whatever reason there seems to be player appeal to start season 1 in a world.

If worlds start folding I am less likely to take on a existing team in a world that has a chance of one day folding. The domino effect of folding worlds is you doom worlds that may of had a chance.

9/8/2013 12:43 AM
The Utopia-ness of a new world is you handpick your peers, you all start with an equal slate.. The world hasnt been corrupted by 5-20 seasons of tardness..
9/8/2013 7:05 AM
Posted by willsauve on 9/8/2013 12:43:00 AM (view original):
The Utopia-ness of a new world is you handpick your peers, you all start with an equal slate.. The world hasnt been corrupted by 5-20 seasons of tardness..
"you all start with an equal slate".

Therein lies the fallacy.  All teams in new worlds are NOT created "equal".  It's a random distribution of talent.  Some teams are loaded with ML-ready talent, others are not.

Some new world teams are basically right on par with 'tarded-up teams from old worlds in terms of ML talent and bad contracts.
9/8/2013 8:58 AM
"tardness" can be undone in 3-5 seasons which is about the same amount of time it takes to build up one of the bad teams in a new world.

  I think the real draws to a new world are that you take a gamble and you might end up with a good team and that you have to get a certain number of new players who you then can take advantage of.

9/8/2013 9:19 AM
A big draw to starting out a new world is that you are the sole owner, and the only name listed in the team's history.  That fact alone has heavily influenced my decision to not drop out of a couple of worlds that I am an original member of.
9/8/2013 9:21 AM
How about they contract 4 worlds, and allow 2 new ones, with the longer term owners of the contracted worlds getting first dibs?
9/8/2013 10:26 AM
Most likely because the longer term owners of the contracted worlds like their teams.
9/8/2013 10:43 AM
You can't run a business by giving your customers a convenient reason to leave and not come back... much less a push out the door.  Which would be "We" (or even better) "Others like you"... "decided that your team and world don't belong."

9/8/2013 10:57 AM
Posted by crickett13 on 9/8/2013 8:58:00 AM (view original):
"tardness" can be undone in 3-5 seasons which is about the same amount of time it takes to build up one of the bad teams in a new world.

  I think the real draws to a new world are that you take a gamble and you might end up with a good team and that you have to get a certain number of new players who you then can take advantage of.

You can't fix tardiness in 3-5 seasons..
9/8/2013 6:19 PM
Posted by willsauve on 9/8/2013 10:57:00 AM (view original):
Posted by crickett13 on 9/8/2013 8:58:00 AM (view original):
"tardness" can be undone in 3-5 seasons which is about the same amount of time it takes to build up one of the bad teams in a new world.

  I think the real draws to a new world are that you take a gamble and you might end up with a good team and that you have to get a certain number of new players who you then can take advantage of.

You can't fix tardiness in 3-5 seasons..
The worst team I ever took over. It had 2 maybe 3  players in its system that I considered ML quality players. I think my first season I had 10 players on my roster that was rule 5 draftees. I think in most worlds you can fix a team within 5 seasons, obviously the better the competition in the world the harder it is to fix a team, but in most worlds I think 5 seasons is reasonable expectations.

First 5 seasons.

7 plague ML 63-99 .389 4th No No      
8 plague ML 63-99 .389 3rd No No      
9 plague ML 69-93 .426 4th No No      
10 plague ML 92-70 .568 1st No Yes no no no
11 plague ML 104-58 .642 1st No Yes yes no no


9/8/2013 6:33 PM
Uh oh.  This thread is getting near derailment territory.
9/8/2013 6:38 PM
They always do.   You can fix team 'tardiness pretty quickly.   World 'tardiness is a different story.    Not sure which one is in question. 
9/8/2013 6:40 PM
1 reddevil19 ML 72-90 .444 4th No No      
2 reddevil19 ML 58-104 .358 4th No No      
3 mmacharg ML 42-120 .259 4th No No      
4 MikeT23 ML 66-96 .407 3rd No No      
5 MikeT23 ML 76-86 .469 2nd No No      
6 MikeT23 ML 75-87 .463 2nd No No      
7 MikeT23 ML 92-70 .568 2nd Yes No no no no
8 MikeT23 ML 90-72 .556 1st No Yes no no no
9 MikeT23 ML 93-69 .574 1st No Yes yes no no
10 MikeT23 ML 91-71 .562 1st No Yes no no no
11 MikeT23 ML 92-70 .568 1st No Yes yes yes yes
12 MikeT23 ML 107-55 .660 1st No Yes yes no no
13 MikeT23 ML 89-73 .549 2nd Yes No yes yes yes

1 halo23 ML 61-101 .377 4th No No      
2 shesaid ML 74-88 .457 3rd No No      
3 shesaid ML 78-84 .481 4th No No      
4 RubeRant ML 72-90 .444 4th No No      
5 kingdean ML 65-97 .401 4th No No      
6 MikeT23 ML 75-87 .463 4th No No      
7 MikeT23 ML 89-73 .549 3rd No No      
8 MikeT23 ML 91-71 .562 2nd No No      
9 MikeT23 ML 101-61 .623 2nd Yes No no no no
10 MikeT23 ML 109-53 .673 1st No Yes yes yes yes
11 MikeT23 ML 107-55 .660 1st No Yes yes yes no
12 MikeT23 ML 101-61 .623 1st No Yes yes no no
13 MikeT23 ML 113-49 .698 1st No Yes no no no
14 MikeT23 ML 112-50 .691 1st No Yes no no no
15 MikeT23 ML 90-72 .556 2nd Yes No yes no no
of 23

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