What offensive set do you feel works best with the press defense based on the various talent catgories and how the offensive set and press mesh with one another? - mtngoats
In order: fastbreak, flex, motion, triangle.
What use does the Personality Test feature have, and when, if ever, can it be cost-effective? - cornfused
You can use it to find out which recruits will accept booster gifts and their likelihood of being an early entry.
It's never cost-effective. You can find out the same information through other means, although there's a rare chance you won't get exactly what you need from those methods.
I'm wondering how much difference you think there is in a (DI) battle between an A prestige and a C prestige. 1.5x? 2x? 2.5x? 3x? - dalter
It's most likely just a linear multiple of the difference between one full letter grade (1.7x). So in this case it's probably around 2.4x.
The reason I think it's linear is that I lost a battle for a recruit I was trying to redshirt with an A- vs. D. I put in enough money that if it was non-linear to any significant degree, I should have won that battle, but did not.
Can u give me any advice running the fastbreak in Div I? - kevthekidd
IQ is extremely important in the fastbreak, especially since Tarek made engine changes to make turnovers more closely tied to IQ. If you're going to be playing fastbreak I recommend putting 30 minutes into offensive team practice.
When looking at recruits, athleticism and speed obviously are the priorities. Ballhandling is also extremely important, even at the PF position, if you want to minimize turnovers, which is the #1 weakness of the fastbreak.
If you're combining press with fastbreak you'll need 2 players per position with very good stamina (90+) or 5 players per 2 positions to be successful.
Do you have any experience battling a D/Di- DI sim w. a high prestige DII team (assuming Word on the Street listed the guy as not being a high priority)? - dalter
I don't have any experience with it, but I don't think it's a good idea in general. Lower prestige DI teams can put $15,000-$20,000 into a recruit and not have it show up as "high priority" under FSS, although it does vary with the level of the recruit (with lower level recruits requiring less to show up as "high priority").
Based on some of the previous errors in the past where low prestige DI schools on probation wrapped around to a DII A+ prestige, it looks like the difference between a DII A+ prestige and a D- DI prestige is about the same as the difference between D DI prestige and a C DI prestige. So in that case you're probably at a 1.7x disadvantage, possibly slightly more, to begin with. If you had a lot of money and nothing else to do with it, you could pull it off.
In answering the question about Personality Tests not being "cost effective" you stated you can find out the same information in other ways. When you say this do you mean through evals ? - indansrck27
Evaluations is one way, but that also isn't cost-effective. Coach calls are the most cost effective way to find out. You won't always be guaranteed the information and you'll have to interpret the message you get, unlike personality tests. See one of the answers above for more information.
Typically how much time do you put into the press especially in the first few seasons? - tbrown24
If you're transitioning from man or zone I would go from man/zone to combo to press. In the past I've generally put 10 minutes into the primary and 25 minutes into press for the transition. Once the press IQs hit around C+/B-s you can switch to the combo. Once they get to the B+ level you can swtich over entirely. This takes around 2 seasons to accomplish.
What are the main categories you look at when recruting players for the press? - tbrown24
If you're just looking for success in the press and are not taking into consideration offense, for guards, defense is number one, followed closely by speed, then athleticism.
For big men, athleticism and defense are the most important, followed closely by rebounding, then shotblocking and speed.
For forwards, athleticism and defense are equally important, followed closely by speed, then rebounding, and finally shotblocking.
How do you recruit so well, I feel like you always are able to come in and steal players away late, do you just have an abundance of cash or what? - tbrown24
Recruiting is probably the most complicated aspect of HD, so I'll be brief and point out at a high level what makes for successful recruiting.
Before I do that, I have to say I don't think I frequently come in and "steal" players away late. In most situations this is not the ideal way to build a class.
Moving on, successful and consistent recruiting basically comes down to information and knowledge. First, at a very basic level you need to know:
1) what all the various player messages mean
2) the relationship between various prestiges so you can properly estimate whether a battle is winnable or not
3) the best recruiting tools at each distance (home visits vs campus visits, etc.)
4) most importantly, the actual value of a recruit to your team (which most likely involves knowing the potential)
On a more advanced level, you would need to know:
1) who might be the contenders for a specific recruit based on distance to the recruit
2) how each of those teams would value the recruit given their specific situation (need big men, offense/defense, etc.), also taking into consideration past behavior from the coach, if known
3) how your team would stack up in a battle vs. each of these teams, and estimate whether the potential effort you need to expend is worth it given the recruit's value to your team
4) use the above to come up with a prioritized list of recruits taking into consideration the effort to value ratio of each recruit and the constraints of your budget
5) how information affects others' recruiting choices
6) estimate how much each team has in its recruiting budget based on FSS, changing considering lists, etc.
There are also some important psychological considerations:
1) don't become attached to a specific recruit, which leads to overspending; the goal should be to maximize the impact your signed recruiting class has on your team's chances to win, not to win battles or "own" a certain territory
2) assume a coach is rational, i.e. his goal is to maximize the impact of his own recruiting class, not to win battles for their own sake, until proven otherwise
I think that covers it at a very high level. There's obviously a lot more that goes into it.